Let’s Play Into The Breach’s Tactical Mech Combat

In Into the Breach, humanity is besieged by gigantic insects that are burrowing up from the middle of the planet and killing everyone. Thankfully, we have squads of giant robots to battle them. However, more often than not, the bugs still win. But no matter, because every loss is simply an opportunity to start over in a new timeline, with at least some of the experience you gained from before.

You would think that because the enemies all telegraph their moves, that it would be easy to outsmart and outfight them. For example, you know that the big bug is going to shoot acid at your mech in the next round, while his buddy is going to eat some civilians. However, it’s not quite that simple. You are almost always outnumbered, and only have a limited number of turns. Sometimes, you have to make hard choices, like whether to sacrifice your mech and pilot, or let civilians die. Only too many civilian deaths and it’s game over.

But it’s never really game over. When you lose, you can send one of your pilots back to base, and they can deploy with a new squad in a new timeline, where you hopefully don’t make the same mistakes. Thus, Into the Breach has some unique gameplay elements you won’t find anywhere else, though it might not be for everyone.

Come watch our first playthrough of the game, and revel in our misfortunes as we learn the ropes.

Guess we will have to try again, and again, and again…

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.