Award-Winning Molecats Digging Out of Early Access

Meet the Molecats – quirky mole/cat hybrids forever digging underground for tasty mushrooms and shiny relics!

Launching August 28 on Steam after a productive season on Early Access, Molecats is a true labor of love for multinational developer Vidroid – which has won several awards and produced sought-after talent, such as: sound designer Samuel Justice, who is credited on a number of AAA titles such as B4, Amnesia, and Paragon; and composer Vasiliy Kashnikov, who wrote the scores for Knock-knock, The Void, and Cargo! The Quest for Gravity.

In Molecats, your job is to help the aforementioned Molecats secure ever-important foodstuffs (‘shrooms) and loot (relics). Guide them through dangerous underground tunnels by twisting and turning tiles – indirectly controlling where and how your crew tackles each challenge. Ruthless monsters and traps will be around every corner: Take your time and plan each move carefully to keep those Molecats smiling. Of course, finding the exit with both goodies and limbs intact is great – but stay on the lookout for achievements, secondary goals, unlockables, secret levels, and more. You never know what you’ll dig up underground.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.