Battle Chasers: Nightwar launches for PC, PlayStation 4 and Xbox One

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Today marks a great day for developer Airship Syndicate and publisher THQ Nordic. Battle Chasers: Nightwar – the RPG that combines dungeon crawling, turn-based combat and a rich story, all presented in an epic JRPG-style – is out now.

Thanks to its successful Kickstarter campaign back in 2015, where 14,175 backers made the development possible, the team of Airship Syndicate were able to create a unique game that pays homage to the famous console greats.

Battle Chasers: Nightwar can now be played on PC, Xbox One and PlayStation 4 and is available for an SRP of $29.99 / €29.99 / £24.99 £ from both digital and retail distribution:

About Battle Chasers: Nightwar

Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world. It features classic turn-based combat with a unique overcharge mana system and incredible Battle Bursts. Players can explore beautiful, randomly-generated dungeons loaded with traps, puzzles, secrets and loot and an overworld peppered with hidden dungeons, rare bosses and randomly appearing friends and foes. Build your adventuring party by choosing three of six available heroes from the classic Battle Chasers comic series, each with unique abilities, perks, items and dungeon skills.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.