Medieval Steampunk Tactical RPG Acaratus Hits Steam

Add Your Heading Text Here

Independent developer Nodbrim Interactive today announced that its medieval steampunk tactical turn-based RPG Acaratus is out now on Steam. A deep tactical combat system with customizable battle suits a.k.a. mecha units, elaborate item and unit customization, PvP battles and a rich narrative story, blend nicely into a beautiful medieval steampunk setting to create a unique feel for this challenging turn-based strategy title.

“Acaratus has been significantly updated since the first Early Access build as we tweaked the battle system, created a three-act deep narrative story for the campaign mode and balanced the whole game, including the multiplayer mode to help new players kick off the game easier”, said Martin Kupski, Creative Director at Nodbrim Interactive. “We’ve also added a lot more customizable content from an array of weapons to multiple types of booster cards, so there’s enough variety to execute even the most intricate strategies.”

Acaratus has multiplayer and single player modes, both brimming with high-strategy challenges, which encourage players to plan their battle tactics in advance. Players can construct their own Steampunk inspired mecha units from highly customizable modular attachments and decide between ranged, melee, boosters and defensive parts. Weapons range from war hammers to longer ranged projectile-based weapons, such as cannons. Ability card decks can also be used by players as attack, defence or skill boosts to support their unique play styles and help them succeed in the deep tactical turn-based gameplay. Combat takes place in a mesmerising medieval Steampunk setting with randomised maps, or players can challenge each other in battle arenas. Acaratus is now available on Steam for $14.99/£10.99/€13.99.

Get Acaratus on Steam: http://store.steampowered.com/app/376410/

Share this GiN Article on your favorite social media network:
Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.