Project Nimbus: Code Mirai Files to Console

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KISS Publishing Ltd., GameTomo and GameCrafterTeam are thrilled to announce that their high-flying mecha space shooter Project Nimbus: Code Mirai is now available in the US. EU players can also prepare for some high octane mecha action when Code Mirai launches in Europe tomorrow. Following an incredibly successful Japanese launch in November, the Project Nimbus team are delighted to bring Code Mirai to the West and the PS4 version is fully optimised to deliver an incredibly polished PS4 experience.

PS4 players in the US and Europe are invited to enter the post-apocalyptic skies of Project Nimbus: Code Mirai and pilot a dazzling array of ‘Battle Frames,’ colossal, planet shattering war machines armed to the teeth with laser swords, rail guns and LOTS of missiles. Mankind has evacuated to the skies after a great war destroyed the Earth’s surface, making it unable to support human life, and with resources scarce, humanity is again on the brink of another full-scale war. In Project Nimbus, players must battle a devastating army of enemy Battle Frames, duel with supersonic pilots, engage motherships and face off against giant world-ending weapons.

After a successful Kickstarter campaign, Project Nimbus launched onto Steam Early Access in 2014 and received a flurry of huge updates leading up to the official launch in September. After Project Nimbus entered Early Access it received 15 new exhilarating missions, devastating weapon variants for your Battle Frame, powerful new machine enemies and endless gameplay updates to streamline the Project Nimbus experience. The first two acts of Project Nimbus are now available in Project Nimbus: Code Mirai, completely redesigned to take full advantage of the power of the PS4.

“We’re huge fans of the genre, so to have created a successful mecha game on PC and console is a dream come true for us. We couldn’t be happier with the feedback we’ve had from the community so far, and the future for the franchise looks incredibly bright,” said Pawee Pakamekanon, Project Leader at GameCrafterTeam.

“Project Nimbus: Code Mirai has already achieved phenomenal success in Japan and we know European and US players will love the high-octane mecha action of Code Mirai,” said Darryl Still, Co-Founder and CEO of KISS Publishing Ltd. “GameCrafterTeam are an incredibly talented studio and have been an absolute pleasure to work with. We can’t wait to work together on their next project, watch this space!”

Project Nimbus: Code Mirai is now available via the US PlayStation Store for $24.99 and will be available for £19.99 from the UK store.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.