Wild Podcasting With The Witcher 3

The Witcher 3: Wild Hunt seems to have everything going for it. Not only does it offer a deeply engaging story based on a rich history of novels, but it hits all the normal videogame high points like stellar graphics for both consoles and the PC, intense combat, a unique character building system and a huge Easter-egg-laden open world (a true one this time around) to explore for hours and hours and hours on end.

What magical formula could developer CD Projekt RED use to capture hours and hours from gamers with The Witcher 3? GiN Loungers Todd Hargosh and Billy White join host John Breeden to try to find out this week in the lounge.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.