Battle Fleet Ground Assault First Play

When Mythical City Games came out with Battle Fleet, and then Battle Fleet 2, it represented a wonderful milestone for gamers who preferred either World War II or naval combat simulations. There was even a campaign where you could fight the entire Pacific War as either the Japanese or American Navy. In fact, the original Battle Fleet game earned a top score of 4 and 1/2 GiN Gems in our 2014 review.

Now the game is evolving. Battle Fleet: Ground Assault takes some of the most exciting tank theaters of war from WWII and wraps them into another action-packed turn-based strategy game. Using nearly identical mechanics, Battle Fleet: Ground Assault boasts a wide array of historically accurate WWII vehicles and tanks as well as different play environments that provide topographical challenges during combat.

We dived into the game almost as soon as it was available, hitting the beaches of Normandy, the snowy Norwegian countryside, French hills and even the heart of Germany. A full review of the game is incoming, but this video will help to show that Ground Assault comes pre-loaded with lots of new strategic challenges.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.