Let’s Play New Horror RPG Darkwood

Many of us are a sucker for good, exploration-heavy survival horror titles, especially ones that field good plots and offer strange, dark worlds. Darkwood from Acid Wizard Studio fits that bill. Played from a top-down perspective, it will either seem like a clever throwback or a unique new interface depending on the age and experience of the player.

Darkwood exists with a constantly moving day and night cycle, and the game can almost be divided up into those two halves. While not completely safe by any means, the daytime offers ample opportunity to scavenge resources like gasoline for your generator and building materials for your barricades. At night, the woods turn deadly, and smart players will retreat into their fortified dwellings that they have hopefully tricked out with plenty of defenses and bright lights – which many of the evils of this world hate. You will spend many white-knuckle nights listening to SOMETHING walking around outside your fortress, scratching at the boarded-up windows or sniffing around your front door. Pray for daylight.

We tackle the dangers of Darkwood in this first playthrough, going through the tutorial and as many nights as we could survive before something inevitably came from the shadows for us. Follow along and see if Darkwood is your type of scary.

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Picture of John Breeden II
John Breeden II
As a journalist John has covered everything from rural town meetings to the U.S. Congress and even done time as a crime reporter and photographer.|His first venture into writing about the game industry came in the form of a computer column called "On the Chip Side," which grew to have over 1 million circulation and was published in newspapers in several states. From there he did several "ask the computer guy" columns in magazines such as Up Front! in New Mexico and Who Cares? in Washington D.C. When the Internet started to become popular, he began writing guided Web tours for the newly launched Washington Post online section as well as reviews for the weekend section of the paper, something he still does from time to time. His experience in trade publications came as a writer and reviewer for Government Computer News. As the editor of GiN, he demands strict editorial standards from all the writers and reviewers. Breeden feels the industry needs a weekly, reliable trade publication covering the games industry and works tirelessly to accomplish that goal.